The Creative Assembly is expanding on this mechanic, with each decision leading the player down a particular 'decision path' based on the player's previous decisions. Furthermore, if an army loses its general a new one will be immediately appointed by the player.Īs with Total War: Shogun 2, the player will be prompted with decisions. Skills can be chosen by the player as their general levels up while traits are based on what a general does in game. Generals acquire skills and traits independently from the army they command. When the player creates a general and begins training his troops, the army enters a muster mode and it cannot move while in this stance. Players have the ability to name their armies and navies, and to change their emblems. This system has been implemented to make battles more decisive and for them to have a bigger impact on a war between two factions. A faction can gain more power by conquering more regions and filling its coffers with gold. There is also a cap on the number of armies and navies a faction can have at any time, based on the faction's power. Armies and navies in Rome II can be made up of a maximum of 20 units and must have a general or admiral to lead them. These stances are called "Forced March" which enables an army to march further, but which will also tire out its men and reduce their fighting ability "Defensive Stance" that enables the player to place stakes and build temporary forts "Ambush Stance", which enable the army to remain hidden and attack the enemy with traps such as rolling balls of flaming hay and finally "Raiding Stance" which lowers the range that the army can march but greatly lowers its upkeep cost. These stances determine many things, among them total movement points per turn or the ability to deploy traps for an ambush. This faction is included in the Caesar in Gaul Campaign Pack, but is also playable in the Grand Campaign Game.Armies and navies also have changeable stances on the campaign map. However, their unique outlook and warlike nature mean they struggle to find common ground with other barbarian factions. Accomplished farmers, they also benefit from greater income from agricultural buildings. The Boii feel the urge to move and conquer, and as such, they enjoy a morale boost when in enemy territory. From their current central European position however, the Boii are well placed to strike south into either Italy or Greece, west into Gaul, or east against the Dacian tribes. In the east, their territories eventually fell to the Dacians. Defeated and driven back, in later years some of the tribe joined the Helvetii in the migration that sparked Caesar’s Gallic Wars, and later supported Vercingetorix at the Battle of Alesia. Historically, the Boii allied with the other tribes of Cisalpine Gaul and the Etruscans against the rapidly-expanding Roman Republic. Status amongst their leaders was judged not only through military prowess, but the amount of cattle owned and retinue supported. Leading a frugal lifestyle, Boii society was geared towards warfare and agriculture, their most prized commodities being gold and livestock. At the same time, on the other side of the Alps, they also moved east, into modern day Eastern Germany and Bohemia, itself named for the tribe which settled there. Moving south, over the Alps, they drove back the Etruscans and occupied their territory. Their name itself derives from either the word for ‘warrior’ or ‘cow’, thus making them the ‘warrior people’ or ‘herding people’.Īlthough their exact origins remain unclear, by 390 BCE the Boii had taken part in the Celtic incursions into northern Italy. A Celtic tribe, the Boii were fierce warriors and, at least originally, semi-nomadic herders.
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